In an interview with The Guardian, Sledgehammer Games has explained how it talked to a Pentagon adviser while making Call of Duty: Advanced Warfare.
This fall’s Call of Duty: Advanced Warfare is set 45 years in the future, but that doesn’t mean ‘realism’ has been thrown out the window. The plot is dystopian, seeing a private military corporation, Atlas, superseding the national military to fight a global terrorist threat. Warfare is highly technological, with soldiers being equipped with exo-skeletons.
Sledghammer games talked to military advisers, futurologists, and a ‘scenario planner’ from the US Department of Defense to get advice about the likely conflicts of the future and technology. Atlas, the private military organization takes clear inspiration from Blackwater, the real defense company that became famous and notorious during the Iraq conflict of the 2000s.
It’s not unusual for game developers to get advice from ‘real world’ experts, and that in itself is no guarantee of a good game. The last Medal of Honor game, ‘Warfighter’ was made with the help of members from the ‘Naval Special Warfare Development Group’, but it got a very poor critical reception, and possibly resulted in the long running series being shelved.
Call of Duty: Advanced Warfare will be released for PC, PlayStation and Xbox on November 4th 2014.
Source: The Guardian
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